基础的切片和质量控制

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2026-04-10 13:58:18 +08:00
commit 975f06eb46
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app/templates/files.html Normal file
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{% extends 'base.html' %}
{% block content %}
<div class="d-flex justify-content-between flex-wrap flex-md-nowrap align-items-center pt-3 pb-2 mb-4 border-bottom">
<h1 class="h2"><i class="bi bi-files me-2 text-warning"></i>{{ _('My Files') }}</h1>
</div>
<div class="card shadow-sm border-0">
<div class="card-body p-0">
<div class="table-responsive">
<table class="table table-hover table-striped mb-0 align-middle">
<thead class="table-light">
<tr>
<th class="ps-4 fw-semibold text-secondary">{{ _('Date Uploaded') }}</th>
<th class="fw-semibold text-secondary">{{ _('Original Name') }}</th>
<th class="fw-semibold text-secondary">{{ _('Status') }}</th>
<th class="pe-4 fw-semibold text-secondary">{{ _('Actions') }}</th>
</tr>
</thead>
<tbody>
{% for file in files %}
<tr id="file-row-{{ file.id }}" data-status="{{ file.status }}">
<td class="ps-4 text-muted"><i class="bi bi-clock me-1"></i>{{ file.created_at.strftime('%Y-%m-%d %H:%M:%S') }}</td>
<td class="fw-medium">{{ file.original_filename }}</td>
<td id="status-{{ file.id }}">
{% if file.status == 'waiting' or file.status == 'uploaded' %}
<span class="badge bg-info text-dark rounded-pill fw-normal px-2" title="{{ _('Waiting in queue for slicing') }}"><i class="bi bi-hourglass-split me-1"></i>{{ _('Waiting') }}...</span>
{% elif file.status == 'slicing' %}
<span class="badge bg-warning text-dark rounded-pill fw-normal px-2"><i class="bi bi-gear-wide-connected bi-spin me-1"></i>{{ _('Slicing') }}...</span>
{% elif file.status == 'sliced' %}
<span class="badge bg-success rounded-pill fw-normal px-2"><i class="bi bi-check-circle me-1"></i>{{ _('Sliced') }}</span>
{% elif file.status == 'failed' %}
<span class="badge bg-danger rounded-pill fw-normal px-2"><i class="bi bi-x-circle me-1"></i>{{ _('Failed') }}</span>
{% endif %}
</td>
<td class="pe-4">
<div class="d-flex gap-2" id="actions-container-{{ file.id }}">
{% if file.status == 'sliced' %}
<a href="{{ url_for('main.download_gcode', file_id=file.id) }}" class="btn btn-sm btn-outline-primary shadow-sm" title="{{ _('Download GCode') }}"><i class="bi bi-download"></i></a>
<a href="{{ url_for('main.preview_gcode', file_id=file.id) }}" class="btn btn-sm btn-outline-info shadow-sm" title="{{ _('GCode Preview') }}"><i class="bi bi-eye"></i></a>
{% endif %}
<form action="{{ url_for('main.delete_file', file_id=file.id) }}" method="POST" onsubmit="return confirm('{{ _('Are you sure you want to delete this file?') }}');">
<button type="submit" class="btn btn-sm btn-outline-danger shadow-sm" title="{{ _('Delete') }}"><i class="bi bi-trash3"></i></button>
</form>
</div>
</td>
</tr>
{% else %}
<tr>
<td colspan="4" class="text-center text-muted py-5">
<i class="bi bi-folder-x display-4 d-block mb-3 opacity-50"></i>
{{ _('No files uploaded yet.') }}
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
const checkInterval = 1000;
let pollTimer = null;
function fetchStatus() {
fetch(`{{ url_for('main.files_status') }}`)
.then(response => response.json())
.then(data => {
let hasPending = false;
for (const [id, status] of Object.entries(data)) {
const tr = document.getElementById('file-row-' + id);
if (!tr) continue;
const currentStatus = tr.getAttribute('data-status');
if (currentStatus !== status) {
// Change DOM state
tr.setAttribute('data-status', status);
const statusTd = document.getElementById('status-' + id);
const actionsTd = document.getElementById('actions-container-' + id);
// Update Status Badge HTML correctly preserving translations
if (status === 'waiting' || status === 'uploaded') statusTd.innerHTML = '<span class="badge bg-info text-dark rounded-pill fw-normal px-2" title="{{ _("Waiting in queue for slicing") }}"><i class="bi bi-hourglass-split me-1"></i>{{ _("Waiting") }}...</span>';
else if (status === 'slicing') statusTd.innerHTML = '<span class="badge bg-warning text-dark rounded-pill fw-normal px-2"><i class="bi bi-gear-wide-connected bi-spin me-1"></i>{{ _("Slicing") }}...</span>';
else if (status === 'sliced') statusTd.innerHTML = '<span class="badge bg-success rounded-pill fw-normal px-2"><i class="bi bi-check-circle me-1"></i>{{ _("Sliced") }}</span>';
else if (status === 'failed') statusTd.innerHTML = '<span class="badge bg-danger rounded-pill fw-normal px-2"><i class="bi bi-x-circle me-1"></i>{{ _("Failed") }}</span>';
// Update Actions HTML
let actionsHtml = '';
if (status === 'sliced') {
const downloadUrl = `{{ url_for('main.download_gcode', file_id=999999999) }}`.replace('999999999', id);
const previewUrl = `{{ url_for('main.preview_gcode', file_id=999999999) }}`.replace('999999999', id);
actionsHtml += `<a href="${downloadUrl}" class="btn btn-sm btn-outline-primary shadow-sm" title="{{ _('Download GCode') }}"><i class="bi bi-download"></i></a>\n`;
actionsHtml += `<a href="${previewUrl}" class="btn btn-sm btn-outline-info shadow-sm" title="{{ _('GCode Preview') }}"><i class="bi bi-eye"></i></a>\n`;
}
const deleteUrl = `{{ url_for('main.delete_file', file_id=999999999) }}`.replace('999999999', id);
actionsHtml += `<form action="${deleteUrl}" method="POST" onsubmit="return confirm('{{ _('Are you sure you want to delete this file?') }}');">
<button type="submit" class="btn btn-sm btn-outline-danger shadow-sm" title="{{ _('Delete') }}"><i class="bi bi-trash3"></i></button>
</form>`;
actionsTd.innerHTML = actionsHtml;
}
if (status === 'waiting' || status === 'uploaded' || status === 'slicing') {
hasPending = true;
}
}
// Stop polling if there are no more pending files in the user's scope
if (!hasPending && pollTimer) {
clearInterval(pollTimer);
pollTimer = null;
}
})
.catch(error => console.error('Error fetching file statuses:', error));
}
// Check initially if we have any pending slices
let needsPolling = false;
document.querySelectorAll('tr[id^="file-row-"]').forEach(row => {
const st = row.getAttribute('data-status');
if (st === 'waiting' || st === 'uploaded' || st === 'slicing') {
needsPolling = true;
}
});
if (needsPolling) {
pollTimer = setInterval(fetchStatus, checkInterval);
}
});
</script>
{% endblock %}