整理文件夹及架构,加入打印机页面,octo反代有问题

This commit is contained in:
2026-04-14 00:11:00 +08:00
parent 1de35f21d7
commit 570af7c225
54 changed files with 939 additions and 292 deletions

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app/utils/stl_simplifier.py Normal file
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import numpy as np
from stl import mesh
import struct
import sys
import os
def simplify_stl(input_path, output_path, keep_ratio=0.1):
try:
# Try using professional pymeshlab first
import pymeshlab
ms = pymeshlab.MeshSet()
ms.load_new_mesh(input_path)
target_faces = int(ms.current_mesh().face_number() * keep_ratio)
# Optimize using quadric edge collapse to preserve 95% visual effect
try:
ms.apply_filter('meshing_decimation_quadric_edge_collapse',
targetfacenum=target_faces,
preserveboundary=True,
preservenormal=True,
preservetopology=True)
except AttributeError:
ms.meshing_decimation_quadric_edge_collapse(
targetfacenum=target_faces,
preserveboundary=True,
preservenormal=True,
preservetopology=True
)
ms.save_current_mesh(output_path)
return True
except ImportError:
pass
except Exception as e:
print(f"Pymeshlab simplification failed: {e}. Falling back to Open3D...")
try:
# Try using open3d as second fallback
import open3d as o3d
o3d_mesh = o3d.io.read_triangle_mesh(input_path)
if len(o3d_mesh.triangles) > 0:
target_faces = max(1, int(len(o3d_mesh.triangles) * keep_ratio))
smp_mesh = o3d_mesh.simplify_quadric_decimation(target_number_of_triangles=target_faces)
smp_mesh.compute_triangle_normals()
o3d.io.write_triangle_mesh(output_path, smp_mesh)
return True
except ImportError:
pass
except Exception as e:
print(f"Open3D simplification failed: {e}. Falling back to PyFQMR...")
try:
# Try using pyfqmr as third fallback
import pyfqmr
import trimesh
mesh_data = trimesh.load(input_path, file_type='stl')
target_faces = max(1, int(len(mesh_data.faces) * keep_ratio))
simplifier = pyfqmr.Simplify()
simplifier.setMesh(mesh_data.vertices, mesh_data.faces)
simplifier.simplify_mesh(target_count=target_faces, aggressiveness=7, preserve_border=True, verbose=False)
mesh_parts = simplifier.getMesh()
smp_mesh = trimesh.Trimesh(vertices=mesh_parts[0], faces=mesh_parts[1], process=False)
smp_mesh.export(output_path, file_type='stl')
return True
except ImportError:
pass
except Exception as e:
print(f"PyFQMR simplification failed: {e}. Falling back to custom algorithm...")
try:
try:
import trimesh
mesh_data = trimesh.load(input_path, file_type='stl')
if hasattr(mesh_data, 'triangles'):
vertices = mesh_data.triangles.reshape(-1, 3)
else:
vertices = mesh_data.vertices[mesh_data.faces].reshape(-1, 3)
use_trimesh = True
except ImportError:
# Load mesh using numpy-stl fallback
m = mesh.Mesh.from_file(input_path)
vertices = m.vectors.reshape(-1, 3)
use_trimesh = False
min_v = vertices.min(axis=0)
max_v = vertices.max(axis=0)
bbox_size = max_v - min_v
max_dim = np.max(bbox_size)
if max_dim == 0:
if use_trimesh:
mesh_data.export(output_path, file_type='stl')
else:
m.save(output_path)
return True
# Target roughly a resolution that gives us keep_ratio faces.
# This is a heuristic approach to grid-based vertex clustering.
# Function to simplify given a grid size
def do_simplify(g_size):
v_idx = np.round((vertices - min_v) / g_size).astype(np.int64)
# Fast 1D hash to avoid extremely slow np.unique(axis=0) on 2D arrays
max_idx = v_idx.max(axis=0) + 1
v_1d = v_idx[:, 0] + v_idx[:, 1] * max_idx[0] + v_idx[:, 2] * max_idx[0] * max_idx[1]
# Find unique grid cells and map old vertices to them
_, unique_idx, inv_idx = np.unique(v_1d, return_index=True, return_inverse=True)
new_verts = vertices[unique_idx]
# Map faces to new vertices
faces = inv_idx.reshape(-1, 3)
# Remove degenerate faces (faces where at least two vertices resolve to the same cell)
valid = (faces[:,0] != faces[:,1]) & (faces[:,1] != faces[:,2]) & (faces[:,0] != faces[:,2])
valid_faces = faces[valid]
return new_verts, valid_faces
target_faces = max(1, int((len(vertices) // 3) * keep_ratio))
low_g = max_dim * 0.0005
high_g = max_dim * 0.2
best_verts = vertices
best_faces = np.arange(len(vertices)).reshape(-1, 3)
# Binary search for the right grid size
for _ in range(8):
g_size = (low_g + high_g) / 2
v, f = do_simplify(g_size)
best_verts, best_faces = v, f
if len(f) > target_faces:
# too many faces, make grid coarser (larger)
low_g = g_size
else:
# too few faces, make grid finer (smaller)
high_g = g_size
if abs(len(f) - target_faces) < target_faces * 0.05:
break
new_vertices, valid_faces = best_verts, best_faces
if use_trimesh:
simplified = trimesh.Trimesh(vertices=new_vertices, faces=valid_faces, process=False)
simplified.export(output_path, file_type='stl')
return True
# Build the simplified mesh using fallback
new_m = mesh.Mesh(np.zeros(valid_faces.shape[0], dtype=mesh.Mesh.dtype))
# Vectorized assignment
new_m.vectors[:, 0, :] = new_vertices[valid_faces[:, 0]]
new_m.vectors[:, 1, :] = new_vertices[valid_faces[:, 1]]
new_m.vectors[:, 2, :] = new_vertices[valid_faces[:, 2]]
# Calculate normals correctly
new_m.update_normals()
new_m.save(output_path)
return True
except Exception as e:
print(f"Error simplifying STL: {e}")
return False
if __name__ == "__main__":
if len(sys.argv) > 2:
simplify_stl(sys.argv[1], sys.argv[2])